Bernard Edlington

official corporate blog © 2008 nexus international llc - all rights reserved

Who is bernie?

Living life to the fullest in Tokyo and in the far east. I run a company that does R&D and consultancy for Pixar's RenderMan. I do both Art and Technical Direction for American and Japanese feature films. Among hundreds of other responsibilities and projects I am currently in production on a short animation, which I am also the Producer. 日本語もあるよ!

This blogs topics?

This is my corporate blog including scripts code and daily notes from around the world. Topics include Pixar's Renderman, Maya, XSI, Houdini,C, C++, Python, Perl, Linux, OS X, PHP, Java, system engineering, Solaris, Opensolaris, GPU tricks, Nvidia's CG and Cuda, pretty much anything regarding my work with computer graphics/animation and new visual technologies.

CEDEC 2009

I highly reccommend if you have the time to make it over to Yokohama and attend CEDEC this week. You might also know I was going to give a presentation at CEDEC this year. The presentation I was going to give included animation and images from the Playstation 3 Game I was Lip Sync Supervisor for "Siren: Blood Curse".
Because the I was going to show images not seen by gamers, bloopers, and fix-ups I could not show my data without clearance from the copyright holder Sony Computer Entertainment. Eventually I did get clearance from the producer, however it was way to close to the conference deadline so I had to opt out. It was the fault of nobody but time himself so this year you will have to enjoy the conference without my ramblings :)I hope next year I can entertain you with some behind the scenes magic again!

Anyway if you do get to go along there are some real gems this year. My favorite is on the 3rd:

Houdini in a Games Pipeline
講演日:9月3日
時間:13:30~14:30
Side Effects Software社のエフェクトツール”Houdini”を使い
プロシージャルな手法を取り入れたゲーム制作「KILLZONE2」の事例をご紹介いたします。
ソフトウェアレンダラーの現状   
     - Pixar's RenderMan と V-Ray にみる向上するインタラクティブ性 -
講演日:9月3日
時間:14:50~15:50

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