
Siggraph Asia courses jury meeting

It was great to be a part of the inner workings of the largest conference in our industry. To see the dedication to fairness was probably the biggest highlight.
Living life to the fullest in Tokyo and in the far east. I run a company that does R&D and consultancy for Pixar's RenderMan. I do both Art and Technical Direction for American and Japanese feature films. Among hundreds of other responsibilities and projects I am currently in production on a short animation, which I am also the Producer. 日本語もあるよ!
This is my corporate blog including scripts code and daily notes from around the world. Topics include Pixar's Renderman, Maya, XSI, Houdini,C, C++, Python, Perl, Linux, OS X, PHP, Java, system engineering, Solaris, Opensolaris, GPU tricks, Nvidia's CG and Cuda, pretty much anything regarding my work with computer graphics/animation and new visual technologies.


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